![]() If you have no military focus set, they will behave as they currently do, attempting to judge for themselves when it is best to attach and when it is best to act independently. Supportive subjects will behave in the opposite fashion, attaching to or staying near friendly armies and avoiding independent operations in enemy territory. ![]() Aggressive subjects will not attach to your armies and will instead focus on their own operations, engaging enemy armies and besieging their provinces. Subject military focuses are handled from the subjects screen and allow the player to change the military priorities of their subject nations to either aggressive or supportive. This will both make them more likely to send armies to besiege that province and to engage enemy armies that are located in it. Province objectives are handled from the province screen and allows the player to tell their AI allies to focus on specific enemy provinces. Allied objectives are split into two parts: province objectives and subject military focuses. They are composed entirely of infantry.Īllied objectives gives the player more influence over the actions of AI allies and subjects in wars. If the army performing the sortie is wiped out in combat, then the attacker automatically seizes control of the province, otherwise the army disengages after battle and returns to garrisoning the province. When pressed, an army is generated in the province, equal to the strength of the province's garrison, at the cost of ten military monarch points. The Sortie button is accessed from the Siege Screen. Garrisons can now sortie to attempt to break a siege. It is now possible to make enemies revoke claims on provinces, and to force them to pay war reparations (10% of income) for the duration of the truce. Allied relations can either improve or deteriorate with the war leader depending on how he deals with the peace terms. The peace screen now explicitly lists the nations involved on either side, and shows their opinion of the offered peace treaty. March status is also lost if your subject grows too big over the max basetax of 60 (this limit no longer applies as of Patch 1.12). It is possible to revoke march status, but doing so reduces your stability by one and severely reduces your relations with that vassal. However, they cannot be annexed, and do not provide vassal income. Marches are vassals that have bonuses to a variety of military properties, namely manpower, force limits, and fort defense. You too can take advantage of their fleet. It is now possible to allow your allies to use your transport fleet, to ferry their own troops across. When this is enabled the fleet will ferry armies across to where they're going if doing so would be quicker than walking there. The seller decides how much the ships will cost, and will incur inflation proportional to the payment divided by their income.įinally, it is possible to set a fleet containing transports to automatically transport armies. This can be done as long as the fleet is in supply range of the receiver. Strength for upgraded ships is reset to 1%, so they will have to recover in port before being able to fight.Ī new diplomatic option in Art of War is selling a fleet to another nation. This costs as much as it would've cost to build new ships from scratch, but is instant, and requires far less management. It is also possible to upgrade individual fleets at once rather than having to build the new ships. Mothballing can be undone at any time, at which point the ships will start to recover their strength normally. Mothballed fleets cannot move or merge with other fleets, and their strength is slowly reduced until it hits 25%. This reduces maintenance cost to minimum (50%) for the specific fleet. With Art of War it is possible to mothball individual fleets. Free Features for the accompanying patch: Completely new rebel mechanic, local autonomy on province level, new cardinal system for Catholics, new reformation mechanics, a new look map, and new Mapmodes: the "Simple Terrain Mapmode", the "Local Autonomy Mapmode", and the "Fort Level Mapmode".įleet improvements.New early game flavour events and decisions.New Bookmark: A new, much more detailed bookmark for the 30 Years War.Gameplay Enhancements: Build entire armies in one click, abandon cores that you no longer wish to fight for, and abandon entire idea groups that are no longer useful to your nation.Improved Diplomacy: Sell Surplus Ships, Fight for your subjects CB, Declare War in support of rebel factions in other countries and new peace options like give up claims and pay monthly war reparations.Fighting with Armies: You can now sortie from sieges, and give objectives to your subjects and allies.Napoleonic Era: Fight for or against the revolution and create entirely new custom client countries on the map from your conquests.30 Years War: Unique mechanics and events for the religious conflict that ravaged Europe.
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